The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-H has a magazine capacity of 20 rounds. SCAR-Ls also used in limited numbers by the Mercenaries. In the console versions the SCAR-H uses an ACOG scope instead. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an FN EGLM grenade launcher. They can be used by the player and assigned to the player's teammates. Fabrique Nationale SCARīoth the FN SCAR-L and the FN SCAR-H appear in the game. Note that the circular indentation used to manually chamber a round, as well as the fire selector switch, are on both sides of the firearm, making it an ambidextrous design.
It is painted with a camouflage finish.ĭemolitions Specialist Bo Jenkins of the Ghost team firing with his MR-C, customized with a combat sight and grenade launcher.
Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. It is also used by some of the US troops ingame. Crye Associates MR-CĪn experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the Heckler & Koch G11), the Crye Associates MR-C is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the "MR-C." It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used by Sniper John Hume for CQB). These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.ĭemolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle. A suppressor can also be added.ĭespite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. (PC only) The Heckler & Koch HK45 appears in the game as the "MK45", and it can be used by the player and assigned to the player's teammates. It has a magazine capacity of 16 rounds, one more than the real thing, and a suppressor can be added.īecause the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. 16 Sniper Rifles/Designated Marksman Rifles (PSP Version Only).15 Assault Rifles/Battle Rifles (PSP Version Only).13 Sniper Rifles/Designated Marksman Rifles (Xbox 360/PS3 Version).12 Assault Rifles/Battle Rifles (Xbox 360/PS3 Version).11 Submachine Guns/ Personal Defense Weapons (Xbox 360/PS3 Version).5 Sniper Rifles/Designated Marksman Rifles.2 Submachine Guns/ Personal Defense Weapons.